Breacher focuses on the thrilling and intense one-vs-many encounters of some of our favorite combat-action movies. The following is a brief description that shares just some of the mechanics to capture the excitement of a Breacher bursting into the A.O. in a deadly swirl of gunfire and gritty melee combat!
Breacher uses a D20 system in which players are looking to roll less than or equal to a Unit’s various skill values to perform selected Combat and Movement Maneuvers. This roll can be modified further by the environment of the A.O. and situations the Units find themselves in.
During a turn, players will shuffle an activation card for each OPFOR unit on the table in addition to one Breacher activation card for each OPFOR activation card together to create the Contact! Deck. After rolling for the Initiative, the player that has Initiative will be able to look at the top two cards and place them back in any order, giving them an advantage over how the next couple of activations will occur and letting them plan accordingly. As OPFOR Units are Taken Out of Action, their Contact! card is removed from the deck. This means that as the Operation progresses, the Breaher will have to be more focused on how they use their activations so they can complete their objectives and exfil from the A.O. before the Op Clock runs out!
In addition to looking at the Contact! deck, the player with Initiative will gain some valuable Momentum points that are added to the Momentum they began the Operation with. Momentum may be spent on Momentum Abilities that push Units to maximum efficiency and lethality. This includes using specialty ammo, dodging incoming fire, using RPGs, and combat stims just to name a few!
During firefights, the heavily outnumbered Breacher may run out of ammo and can take the time to reload to draw their secondary weapon and rush into combat with up-close contact shots using deadly gun-fu. Or they may want to dodge from cover to cover using tactical movement to take precise shots at available targets conserving their ammo.

